package model.impl.actionModifiers;

import model.impl.ActionBuilder;
import sharedGameLogic.enums.BattleEvent;

public class StrongAttackBuilder extends ActionBuilder {
	/**
	 * Builder class according to the 'Builder' pattern for "Strong attack"
	 */
	
	/**
	 * Constructor for StrongAttackBuilder.
	 */
	public StrongAttackBuilder(){
		//Initiates modifiers
		attackStrengthModifier = 0.5F;
		attackSpeedModifier = 0.25F;
		attackPrecisionModifier = 0.1F;
		dodgeModifier = 0.05F;
		blockModifier = 0.1F;
		magicalStrengthModifier = 0F;
		magicalPrecisionModifier = 0F;
		actionType = BattleEvent.STRONG_ATTACK;
	}
}
